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VW FT. EUROPCAR 

Mobility · UX Design

Defining a loyalty experience for everyday mobility.

I explored how a loyalty programme could support customer retention in the Europcar Mobility App, translating research into three journey proposals and wireframes.

role

UX Designer

timeline

2 months

tools

Figma

sector

Mobility

01 · CONTEXT + PROBLEM

The Europcar Mobility App helps customers book cars and vans, manage rentals and access offers from their phone.

The project explored a loyalty programme within the app. The business goal was to build longer-term customer relationships, support retention and reduce dependency on online rental intermediaries.

My role focused on research and UX definition: benchmarking, information architecture, journey exploration and wireframes.

The challenge was to connect loyalty benefits with the rental journey in a way customers could understand and use.

Europcar loyalty opportunities

02 · research + strategic reframe

Understanding how loyalty creates value

I reviewed the market, competitor programmes and loyalty patterns to understand how benefits were presented and connected to customer activity. This helped frame opportunities for the programme within the existing mobility experience.

Design direction: connect programme value, customer activity and the wider rental experience.

RETENTION

Give customers reasons to return.

PROGRAMME VALUE

Make benefits understandable.

JOURNEY FIT

Connect loyalty with the app experience.

EXPLORATION

Compare possible programme structures.

Competitor benchmarking
Competitor benchmarking 
Journey architecture
Journey Architecture

03 · DEFINING THE LOYALTY EXPERIENCE

From market research to 3 journey proposals

I used the research to explore different programme structures, benefits and touch points. Three information architecture proposals made the alternatives tangible before moving into wireframes.

Three loyalty programme structures

Three possible structures 

Information architecture proposals map the programme flows and organise their key touchpoints.

Loyalty journey wireframes

Making the journeys tangible

Wireframes explore how the proposed flows could be experienced within the app.

04 · Outcome

A foundation for the next design phase

This phase produced a research-informed direction for the loyalty programme, three information architecture proposals and supporting wireframes. The work gave the team concrete alternatives to compare before progressing into detailed design.

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